Supreme Commander: Review - Zoetic Salon
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Supreme Commander: Review

Supreme Commander: Review

Glory Total annihilation for a long time haunted the developers. IN Gas Powered Games really wanted to create something grandiose and just as similar to TA. After a little thought, to work in the studio invited the notorious Chris Taylor – Creator “Destruction“. It was he who came up with an unusual combat system and created such an extraordinary game that it was simply doomed to success. Unfortunately, Sicvel and a couple of addons failed to repeat the success of the ancestor of the series. For the talented gamer and did not think to attach a hand to a few continuations. When the playing press stubbornly and vied with the Supreme Commander, The former glory again overtook the developer. I must say – not in vain.

At first sight, Supreme Commander – Normal RTS. Do not take away, do not add. A bulky interface familiar to the strategy, three playable races, a handful of unique units and a spacious field for conducting military operations. The insight does not come right away – the first missions are impressive only by the scale of what is happening. Underflowing technology branch and small cards for the time being concealed the feeling of grandeur, for which the player involuntarily prepared when he heard the name of Chris Taylor. All the same, the assiduous will remain in place, near their monitor, even if instead of SC they are presented to them some unfinished RPG. Let the rest leave – the time has come for true commanders.

Supreme Commander It is not for nothing that they are compared with Total annihilation. In fact, the 2007 RTS is a rethinking and processing of “complete destruction”. Once again, 3 fractions that have replaced a similar Sci-Fi setting in the predecessor are fighting for world domination. In the 3844th year, a long-term war is approaching its climax. After the formation of three coalitions: UEF, Aeon and Cybran, nuclear explosions were shaken more than once. And United Earth Federal. If both Aeon and Cybran had powerful patrons (the former had aliens, others had cyborgs), then UEF mired in straightforward conflict. After dividing into the warring parties, the dominant position was taken by Cybran. Thanks to the implantation of microchips, people were turned not only into universal soldiers, but also expanded their capabilities to unthinkable limits. Crystone, amazing mathematical abilities – all this applies to Cybran. Aeon’s things are not so good, but they were ahead of true earthlings (at least according to technology) for several millennia. The Federation of Earthlings, as gratifying, takes not quantity, but in quality. UEF does not spare the brave warriors – it’s easier to send a dozen or two and win, thanks to natural cunning. Who will win in sometimes unequal contractions – it will have to be decided by the head of all this action.
Depending on his choice, completely different storylines are offered for passage. True, if you think that, playing for the army of cyborgs, in a matter of minutes you will reach the end, then the case is a pipe. Comrade Taylor took into account the balance and even in the middle of the campaign you can not be 100% confident in victory.
At first, the player has only one unit in his hands – the so -called “MechWarrior”. He is the core of the base and the commander in chief. It is with the help of a giant fur, we build fortifications, extract resources, and we can even shoot fresh “game”. The arrangement of the territory will have to take care of the very beginning. For the construction of the headquarters is painstaking, but you can’t relax. It is worth taking care of both protection and constant expansion. All the time you need to be in the movement – create huge armies, improve your own buildings, enslave the enemy horde and, having chosen the moment, finally slam the enemy, like an annoying fly. True, you will spend a good half an hour to collect the troops, if not more, because the fierce enemy will have to wait with revenge.
To create a simple soldier, you need to lay out a certain amount of resources. In Supreme Commander there are only two types of them – energy and matter. To obtain the first, it is enough to build a N-th number of power plants, while the second substance each time will be required more and more. There will already be not enough pairs of mines to extract the necessary substances, you will have to hire engineers, so that they improve the processes of drilling the earth’s crust.

SC engine can easily cope with the scale of what is happening. All emphasis is on the number of opponents and technology, and not on pronounced graphic beauties. Yes, DirectX 9.0 and dynamic shadows are present here, but level graphs Medieval 2 You should not expect. And it’s not about it! The essence of toys is in a unique spirit and in a rich choice of tactical possibilities. Supreme Commander Highly reminds me of chess – having sacrificed one division, you can easily kill several enemy. The correct location of the base and the competent use of the features of the territory output the scales of the scales towards the player. AI, in our case, is not a worthy opponent. In order to fully feel strategic capabilities, you need to start a network mode at least once. There, at the other end of the planet, the most powerful players of the Earth can get together and, believe me, you cannot vouch for the outcome of the situation in advance.

The situation is overshadowed by a few bugs. At the time of writing, the official patch version 3220 has already been released. It fixes many small shortcomings. The most important thing is that in Gas Powered Games promised to add a topographic card to the project and the ability to remove the interface from the screen in the project. The latest change is very useful – with a resolution of 1024*768, the local control panel interferes with the complete immersion in the world Supreme Commander. True, if you really want to see the notorious scale, you will have to fork out into two monitors. One will display your troops, the other – a map of world domination. This is one of the shortcomings of the SC – the game may make you fork out. Not everyone has three LCDs in the house.

Final comments

Many people hope that SC is the main contender for the title of “Best Game of the Year”. Of course, the players will have a wide selection, depending on genre preferences, – Crysis, SPORE, C&C3, Infernal, Yes, and Ukrainian S.T.A.L.K.E.R. reconcile. But Supreme Commander – This is something special. In addition to the revival of traditions dripping in oblivion, developers from Gas Powered Games put a lot of labor in their brainchild. And this, believe me, is already a considerable achievement. It remains only to hope that Chris Taylor will not rivet sequels and prequels, but will take up a new, even more grandiose project.

Gameplay: RTS, which included true classics. Yes, the combination of “stone-bumga” does not work anymore. Give freedom to tactical genius!
Graphics: not the limit of dreams, but for such a strategy – very BetOnRed Casino revisione good. I liked the engine that easily digesting explosions, bombing and everyday construction with the same “vigor”.
Sound: soundtrack, as such, completely absent. True, what could be better than the sounds of diving bombers?
For a long time?: A game that can take a worthy place on the collector shelf.

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